Posts Tagged ‘software design’

Which Path?

April 26, 2013 7 comments

Please peruse the graphic below and then answer these questions for BD00: Is it a forgone conclusion that object-oriented development is the higher quality path from requirements to source code for all software-intensive applications? Has object-oriented development transitioned over time from a heresy into a dogma?

SA vs OO

With the rising demand for more scaleable, distributed, fault-tolerant, concurrent systems and the continuing maturation of functional languages (founded on immutability, statelessness, message-passing (e.g. Erlang, Scala)), choosing between object-oriented and function-oriented technical approaches may be more important for success than choosing between agile development methodologies.

Working Code Over Comprehensive Documentation

April 8, 2013 2 comments

Comprehensiveness is the enemy of comprehensibility – Martin Fowler

Martin’s quote may be the main reason why this preference was written into the Agile Manifesto

Working software over comprehensive documentation

Obviously, it doesn’t say “Working software and no documentation“. I’d bet my house that Martin and his fellow colleagues who conjured up the manifesto intentionally stuck the word “comprehensive” in there for a reason. And the reason is that “good” documentation reduces costs in both the short and long runs. In addition, check out what the Grade-ster has to say:

The code tells the story, but not the whole story – Grady Booch

Now that the context for this post has been set, I’d like to put in a plug for Simon Brown’s terrific work on the subject of lightweight software architecture documentation. In tribute to Simon, I decided to hoist a few of his slides that resonate with me.



Ad Hoc Docs

Note that the last graphic is my (and perhaps Simon’s?) way of promoting standardized UML-sketching for recording and communicating software architectures. Of course, if you don’t record and communicate your software architectures, then reading this post was a waste of your time; and I’m sorry for that.


LSD… Far Out Man

Alright, before we go on, let’s first get something out of the way so that we can start from the same context. This post is not about Small Scale Development (SSD) projects. As the following figure shows, on SDD projects one can successfully write code directly from a list of requirements (with some iterative back-and-forth of course) or set of use cases or (hopefully not) both.


Now that we’ve gotten that out of the way, let’s talk about the real subject of this post: Large Scale Development (LSD <- appropriate acronym, no?) projects. On hallucinogenic LSD efforts, one or possibly two additional activities are required to secure any chance at timely success. As the next figure shows, these two activities are “System Design” and “Software Design“.


So, what’s the difference between “system design” and “software design“? Well, if you’re developing software-intensive products for a specialized business domain (e.g. avionics, radar, sonar, medical, taxes), then you’re gonna need domain experts to bridge the GOHI (Gulf Of Human Intellect) between the higher level requirements and the lower level software design…..

rddsMost specialized domain experts don’t know enough about general software design (object-oriented, structured, functional) and most software experts don’t know enough about domain-specific design to allow for successfully skipping the system design phase/stage. But that hasn’t stopped orgs from doing this….


What’s The Diff?

February 10, 2013 3 comments

One of the problems I’ve always had with the word “agile” is that it’s so overloaded (like “system“) that anyone can claim “agility“:

Everyone is doing agile these days – even those who aren’t – Scott Ambler

Along this vein, check out this slide from a unnamed agile expert:

Tests first

Now tell me, how is this advice different from the unconscionable and anti-agile:

Reqs First

To define tests, you have to have some understanding of the requirements to test against in your cranium, no? It’s just that, in agile-land, you’ll be excommunicated from the cult if you formally write them down before slinging code. WTF?

Like “agile” was a backlash against “waterfall” in the past, maybe “waterfall” will be a circular backlash against “agile” in the future?

Waterfall Agile

Likewise, instead of creating an emergent Frankensteinian design with revered “TDD“, why not hop off the bandwagon and create emergent tests with “DDT“?


Asynchronous Flows And Synchronous Transactions

January 29, 2013 2 comments

The figure below shows a pair of BD00 concocted models for two classes of systems; peer-to-peer and client-server:

The primary mission of an AFCS is to progressively transform a high rate stream of incoming raw samples into a higher level, abstract representation of some phenomena that’s important to its users. In an STCS, the system’s primary mission is to transform low rate user requests into information that’s important to its users.

In business support applications, STC systems dominate the scene. In aerospace and defense applications, AFC systems are king. Of course, the situation is never as simplistic as BD00 sez. Hybrid systems like the sensor-based command and control model below can be found everywhere.

For some reason (maybe market size and/or community culture and/or media exposure?), most software technology advancements (languages, patterns, methodologies, frameworks, etc) seem to emerge out of the STCS space. Those innovations that are “applicable” get adopted in the AFCS space. Hell, even those that are inapplicable (because they weren’t designed with performance as the top priority) get adopted.

Boulders And Pebbles

December 26, 2012 4 comments

When embarking on a Software Product Line (SPL) development, one of the first, far-reaching cost decisions to be tackled is the level of “granularity” of the component set. Obviously, you don’t want to develop one big, fat-ass, 5 million line monstrosity that has to have 1000s of lines changed/added/hacked for each customer “instantiation“. Gee, that’s probably how you operate now and why you’re tinkering with the idea of an SPL approach for the future.

On the other hand, you don’t want to build 1000s of 10K-line pieces that are a nightmare for composition, configuration, versioning and integration. For a given domain, there’s a “subjective” sweet spot somewhere between a behemoth 5M-line boulder and a basket of 10K-line pebbles. However, if you’re gonna err on one side or the other, err on the side of “bigger“:

…beware of overly fine-grained components, because too many components are hard to manage, especially when versioning rears its ugly head, hence “DLL hell.” – Martin Fowler (UML Distilled)

The primacy of system functions and system function groups allows a new member of the product line to be treated as the composition of a few dozen high-quality, high-confidence components that interact with each other in controlled, predictable ways as opposed to thousands of small units that must be regression tested with each new change. Assembly of large components without the need to retest at the lowest level of granularity for each new system is a critical key to making reuse work. – Brownsword/Clements (A Case Study In Successful Product Line Development)

SPL Granularity

Time For A Toga Party!

December 21, 2012 4 comments



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